Many assets were outsourced. Couple other people did small tweaks here and there, unfortunately I do not have the names of those at this time.
- Layout design and scale modelling closely following concept and art direction
- Prop modelling
- Environment Texturing
- Shader setup and edits
- Outsourcing prop briefs
- Set dressing,
- Worked with cinematic teams
- Collected asset from other games converting texture packing for time savings