Eric Zimmer
Eric Zimmer
Technical Artist/Environments
Vancouver, Canada

Summary

3D Artist that specializes in Environments, Tech Art, Look Dev for Environments. Low poly highly optimized to VFX quality. Preference for realism, But knowledge for many art styles. Strong diversity of different game engines, pipelines and programs!

Skills

3D ModelingTexturingShadersVehicle ModelingEnvironment ModelingEnvironment DesignLook DevelopmentHard Surface ModelingNode Based ProgramsLevel DesignpipelineoptimizationsdebuggingproceduralPhotogrammetryTerrain

Software proficiency

Maya
Maya
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
Photoshop
Photoshop
RealityCapture
RealityCapture
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
SpeedTree
SpeedTree
Mudbox
Mudbox
Open Topography
Open Topography
ZBrush
ZBrush
World Machine
World Machine
Shotgun
Shotgun
perforce
perforce
Nuke
Nuke
Megascans
Megascans

Reel

Productions

    • Video Game
      Apex
    • Year
      2020
    • Role
      World Artist
    • Company
      EA
    • Video Game
      Anthem 2.0 (DLC) : Cancelled
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      Need for Speed: Heat
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      StarWars Battlefront 2 (CloneWars DLC)
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      NHL 2019
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Electronic Arts
    • Video Game
      FIFA 18 World Cup Nintendo Switch DLC
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Electronic Arts
    • Video Game
      StarWars Projects Ragtag and Orca : Cancelled
    • Year
      2017
    • Role
      3D Environment Artist
    • Company
      Electronic Arts
    • Movie
      Henchmen
    • Year
      2017
    • Role
      Texture/LookDev Artist (Contract)
    • Company
      Bron Animations
    • Video Game
      Plants vs. Zombies Garden Warfare 2 PS4/XB1/PC
    • Year
      2016
    • Role
      Environment Modeler (Contract)
    • Company
      EA/PopCap Games
    • Mobile Game
      LEGO Ninjago: Tournament of Elements iOS/Android
    • Year
      2015
    • Role
      3D Generalist
    • Company
      Hellbent Games
    • Video Game
      LEGO Ninjago: Nindroids 3DS/PSVita
    • Year
      2014
    • Role
      3D Generalist
    • Company
      Hellbent Games
    • Video Game
      LEGO Friends 3DS/DS/iOS
    • Year
      2013
    • Role
      3D Generalist
    • Company
      Hellbent Games
    • Video Game
      Dawn of Fantasy PC
    • Year
      2011
    • Role
      Level Designer/World Builder
    • Company
      Reverie World Studios

Experience

  • Real-Time Technical artist at Zoic Studios
    Vancouver
    October 2021 - January 2024

    UE4-UE5

    Main focus on everything Environments, Shader dev, material creation, Look dev, texturing, cool material effects on weapons and characters. Pre-viz to final pixel

    Projects include;

    Sports: Fox NFL, ESPN NBA, PGA golf,

    TV shows: Stargirl season 3, Midnight club, Yellowstone, The Good Fight, Sweet Tooth, Flash, Paper Girls, La Brea, Citadel, Quantum Leap

    Commercials: Lenovo Laptops, Nascar (AR), Carnival Cruises (AR), American Airforce, StormGate

    Other: Pfizer (VR), Geiger Comic Book, Calvin Harris (VR),

  • 3D Environment Artist at Electronic Arts and Respawn
    Vancouver(Burnaby), Canada
    February 2017 - October 2021

    Modelling, Texturing, Gameplay layout/Level Design/Set Dressing, Props/Vehicles/environments

    Photogrammetry, Photo scan trips

    Minor shader support

  • Texture/LookDev Artist (Contract) at Bron Animations
    Vancouver, Canada
    January 2016 - September 2016

    Henchmen (2017)

    • 3D Texturing props and environments

    • Background Nuke Compositing

    • Rendering, Lighting, LookDev

  • Environment Modeler (Contract) at EA/PopCap Games
    Vancouver
    February 2015 - November 2015

    Plants vs. Zombies Garden Warfare 2 (2016) PS4/XB1/PC

    • Set Modeling, Texturing PBR, Gameplay, Props and Environments

    • Optimization, debugging, Level of detail, Collision

  • 3D Generalist at Hellbent Games
    Vancouver, Canada
    December 2012 - February 2015

    LEGO Friends (2013) 3DS/DS/iOS.

    LEGO Ninjago: Nindroids (2014) 3DS/PSVita

    LEGO Ninjago: Tournament of Elements (2015) iOS/Android

    • Modeled, UV'd, Textured, Lit, Optimized, Props and Environments

    • Introduced pipeline and trained new artists

    • Debugging, problem solving for the game engine, 3D applications, and workflow

    • Look and level gameplay development for props and environments

  • Student at The Art Institute of Vancouver
    Vancouver, Canada
    July 2010 - September 2012

    • Diploma in 3D Modeling for Animation and Games

  • Level Designer/World Builder at Reverie World Studios
    Toronto, Canada
    June 2008 - July 2010

    Dawn of Fantasy (2011) PC

    • World building and set dressing

    • Look and level gameplay development for environments