3D Artist that specializes in Environments, Tech Art, Look Dev for Environments. Low poly highly optimized to VFX quality. Preference for realism, But knowledge for many art styles. Strong diversity of different game engines, pipelines and programs!
UE4-UE5
Main focus on everything Environments, Shader dev, material creation, Look dev, texturing, cool material effects on weapons and characters. Pre-viz to final pixel
Projects include;
Sports: Fox NFL, ESPN NBA, PGA golf,
TV shows: Stargirl season 3, Midnight club, Yellowstone, The Good Fight, Sweet Tooth, Flash, Paper Girls, La Brea, Citadel, Quantum Leap
Commercials: Lenovo Laptops, Nascar (AR), Carnival Cruises (AR), American Airforce, StormGate
Other: Pfizer (VR), Geiger Comic Book, Calvin Harris (VR),
Modelling, Texturing, Gameplay layout/Level Design/Set Dressing, Props/Vehicles/environments
Photogrammetry, Photo scan trips
Minor shader support
Henchmen (2017)
• 3D Texturing props and environments
• Background Nuke Compositing
• Rendering, Lighting, LookDev
Plants vs. Zombies Garden Warfare 2 (2016) PS4/XB1/PC
• Set Modeling, Texturing PBR, Gameplay, Props and Environments
• Optimization, debugging, Level of detail, Collision
LEGO Friends (2013) 3DS/DS/iOS.
LEGO Ninjago: Nindroids (2014) 3DS/PSVita
LEGO Ninjago: Tournament of Elements (2015) iOS/Android
• Modeled, UV'd, Textured, Lit, Optimized, Props and Environments
• Introduced pipeline and trained new artists
• Debugging, problem solving for the game engine, 3D applications, and workflow
• Look and level gameplay development for props and environments
• Diploma in 3D Modeling for Animation and Games
Dawn of Fantasy (2011) PC
• World building and set dressing
• Look and level gameplay development for environments