UE4 Gold and Thunder UE4.26
- Done in a few week after work hours to satisfy my art craves
- Inspired by concept done by Mike Marra
https://www.artstation.com/marranara
- Pretty disappointed about how much cellphones contrast and make shadows look more dark :( Will keep that in mind for next time!
- Textures and props were generally sourced from megascans with tweaks and edits done in photoshop substance and maya.
- Using Virtual textures, Distance AO, Raytracing and whatever else fancy I could find.
- Raft was just made using megascan planks put together in maya then a small amount of substance painter overtop.
- Shipwreck was initially a free lowpoly model from turbosquid then transformed to a damaged wrecked ship silhouette, It just has a flat tiling wood planks texture on it and didn't want to spend a copious amount of time building a ship from scratch as its summer and I prefer to be outside instead.
https://www.turbosquid.com/3d-models/pirate-battleships-fbx-free/1139275
- Rain effects was sourced from the free SoulCity map on marketplace.
- Thunder effects was all made from myself and was my first time using level blueprints in UE. I would like to push it further next time.
- Lights for the lighting effects were from a plugin called Clouds Lighting System which is super cool https://www.unrealengine.com/marketplace/en-US/product/clouds-lighting-system
- Quick WorldMachine mountains which you dont really see.
- Depth of field and color correction done in NukeX
- Would like do all my own scans again
Thank You!